Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. 99% of the time, this happens because Starsector ran out of memory. Having problems? So theres a data point for you. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Choose your faction (or establish your own) and dominate the Sector! Reddit and its partners use cookies and similar technologies to provide you with a better experience. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Install hundreds of mods with the click of a button. and our I really should have split this guide up. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! I'm streaming now! It also allows you to build storage space-station-waystations. It also adds a bunch of weapons and hulls that I couldn't play the game without. Press question mark to learn the rest of the keyboard shortcuts. Before the 0.95a update there was an option to disable this at the start, now it's missing. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. (OutOfMemoryError). I have no clue what some things do and would apprecitae any tips. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Found the error in the logs. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Its a chaotic universe and you cant be everywhere at once. Edited the title and fixed a few grammatical errors here and there and added new info. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Huh, i did not even realize i made my mod (N)exerelin compatible. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization The people that hate you will come for you. Intermittent glitchy / artifacted graphics in combat! It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. I came back to the game this week after a long absence. Is it possible to add volatiles mining stations around gas giants? 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Big thing however, you must not be hated by any faction other than the luddic path. Create an account to follow your favorite communities and start taking part in conversations. Pirates will also raid you, and frequently when at -100. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Dude, why isn't Exi in here? 15.91G. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. This is an extremely modded run with all kinds of goodies from additional. All rights reserved. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Really? csv is missing systemsCheck starsector log for more info , Features 4X game features in Starsector It's a massively expensive project in every way. Author: Histidine. Absolutely not. . Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. You should have already obtained blueprints for your colony stations & fleet through exploring. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Starsector 0.95.1a is out! Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Starsector 0.95.1a is out! I don't even bother to take planets and stations over anymore it's so bad. I see no actual settings in game and I haven't found anything to show how to do this otherwise. No mods for this one. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. A lot of things have changed, that effect colonies in starsector 0.95a. I think specifically in the nexerelin thread, there is discussion about it. It used to be called Starfarer. Really gives those epic space battle feels more than vanilla imo. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). It's not the same map. Create an account to follow your favorite communities and start taking part in conversations. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Will I be able to do the same with Nexerelin? Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Starsector 0.95.1a is out! Time to stomp some stations with the Rebirth-class. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). MN-1525049403752618632 (originally started this run on RC12). Starting templar ship really needs to be the _sal variant. We praise everyday that mod author plays the same game as we do. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Best thing about Nex, it adds alot of content to the game. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Thanks so much! Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Can you be a Commissioned officer for a faction and still colonize? I appreciate this. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Wars can actually lead to the extinction of a faction entirely. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Constant glitchy / artifacted graphics in the menu! I don't remember specifically since it's been a while, but I found it on the forums. Log in to view your list of favourite games. Histidine, since you are updating this very often (appreciated!) Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Have you redownloaded the mod to be sure it wasn't messed up? Even more memory is needed. Is it insanely so? Should I install it or just stay vanilla ? I'll Inspect your organs. I think specifically in the nexerelin thread, there is discussion about it. Beginning a Starsector Colony can be a huge endeavor. I would recommend base game over Nex, at least until it gets stale. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Nexerelin. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Uploaded: 23 Feb 2019 . I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Uploader: Histidine. 2 million if you babysit your colony and do minimal bounties. Mainly new items and overall nerf to the planets. Sometimes colonies change hands. Nex is neither, but it has a scrappiness to it. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. It draws one in. (OutOfMemoryError), Turret cover crash! Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Nexerelin adds a layer of complexity and challenge that the game does need. Bug when i launched the campaign, after distributing my skill points at the character creation. For more information, please see our [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Yes. For more information, please see our Probably NGO. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). I dont remember specifically since its been a while, but I found it on the forums. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Build a heavy industry, add on a pristine nanoforge. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Privacy Policy. Press question mark to learn the rest of the keyboard shortcuts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If these are vanilla game seeds, great. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Is the mod turn on in the launcher? Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. How about this: win a couple vanilla games. But at least it should work as soon as I release something. Cookie Notice This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. For more information, please see our It's good but the new assault station/ planets is not fun in the least. Microsoft Windows 10 LTSC. If you make use of agents to increase your relations before starting your colonies, it's by far easier. No. Do you want massive Fleet battles? Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Currently the only use of survey data is to be sold at markets for credits. I checked the exerelin_config.json but I can't find it or it isn't there. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Nexerelin is a mod for the game Starsector. Yes. It adds diplomacy, and faction interactions and wars. Create an account to follow your favorite communities and start taking part in conversations. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. And it is time to make a colony guide. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Story victory: Complete the Galatia Academy quest. You can establish a colony easy, no problem. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Tired of your colonies fielding crap? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. When I go into hyperspace the mod crashes my game. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. http://fractalsoftworks.com/forum/index.php?topic=9175. You can take down their bases to halt the attacks, though. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. For colonizing, systems with multiple planets . Diplomatic victory: You are friendly or better with every faction. Is it harder? Hope this guide is useful and takes out all the guesswork for newbies. Can you make enemies across the sector and then settle your own colony and expect to be left alone? So don't be an ass and the bigger factions will leave you well enough alone for the most part. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Basically follow the above guide. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. You're running from the .bat file instead of Starsector.exe. Nice to see (N)exerelin back, good work Histidine. Is it possible to add a config for those costs? I do mining/exploration missions early on for creds. Is there a way to disable most of the 4x factor like the random faction events? Also it allows you to recruit fleets to fight on your behalf. Any way to disable this or make the cooldown longer then playtime? Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Nex adds alot of stuff that frankly should be apart of the base game. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Some assets in this file belong to other authors. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Does the owner faction react? This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Tried posting this on Pastebin but the log was just too long. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Or joining a war fleet I sent waiting in orbit around a planet. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. You can easily obtain new cores from farming Remnant in late game. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Survey data can be sold even if the player has already colonized the relevant planet. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Privacy Policy. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Cookie Notice 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. If mods are used when you rolled the seed, make them known. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. What about Agents? Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. To build stations using this mod, add the respective abilities to your ability bar! It's so boring not having a conquer-the-Sector mod atm. Nexerelin adds a layer of complexity and challenge that the game does need. Oh well. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Tried this ^^ and it worked like a charm! Reddit and its partners use cookies and similar technologies to provide you with a better experience. The powerful open-source mod manager from Nexus Mods. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Any way to disable this or make the cooldown longer then playtime? .95.1a-RC6. They were around in 54 and especially in 62! MagicLab discord: https://discord.gg/EVQZaD3naU. Overhauls. Immersion breaking as hell. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Visit the Mod Troubleshooting Guide! Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Greeting everyone, wanted to share a great world seed. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend.