When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. I mean, why wouldn't Serana, a mage, have more to say about this place? This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Serana can now order drinks in taverns every now and then. - Serana can now wear whatever you want her to wear! Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Reduced frequency of Serana gift-giving. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Added Serana's brief commentary on Skyrim's factions. - Created an optional patch for the Lustmord Armor mod. - Dialogue toggle for Serana's yawn and sneeze lines. It's disabled for now though until I can find a way to get it working consistently. More spell disables (voiced this time) will be added in with the 3.2 update. If you are on Xbox, only the latter method is available to you. Previously the condition for this dialogue was carry weight. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Revoice of some remaining combat grunts/final radiant dialogue. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - The "strange sensation" message shouldn't appear twice now. One of the largest content updates thus far! so that it can be asked right away without having to ask "Can I talk to you for a bit?" This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. Fully voiced from parts of her existing dialogue. However, it is still fickle and doesn't always remain off. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Fixed a possible issue for some users with the Companions commentary. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. This happens later in the Dawnguard questline so it's good for roleplay. You must first get permission from me before you can modify, use, or alter my files for public use. Serana should now properly wait when being asked to wait. - Added in delays for radiant love greets/dialogue/commentary. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Just make sure you talk with her while in that same room, with that bed already rented. - One of the radiant greets had a mismatching audio file. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! This mod is opted-in to receive Donation Points. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Why? - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - New trading dialogue. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. ", or "What's on Your Mind? If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. Improvements to overall commentary code. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" That new bug has now hopefully been fixed. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - Fixed dialogue conditions for some radiant greets. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Added in random idle yawns for Serana. - Completely redid revoice implementation. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - Initial patch release. Serana radiant interactions with many new NPCs. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Sleeping functionality. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. - Serana will break up with you if she finds out you are already married. Sneeze/Yawn toggle is now only available she's become cured. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Campfire mod spooning support (via an optional patch. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. [Content Additions] (350+ Total New Lines in this Update!). This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - SDA is now in a BSA! This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. This allows her to converse with the player better when she needs to. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. The revoice is now effectively 100% complete! Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). As an NPC, Serana is more intelligent and has many new follower features. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Sometimes Serana may run off or her pathing may become wild. - Reworked Serana's map marker feature. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - The Markarth and Morthal conversations were mixed up. The 'Realistic' option is set by default. This should now fix the issue with some of her goodbyes not being able to play. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. . - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. - March of the Dead. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. To fix this, just stop moving to refresh Serana's package stack. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - More radiant dialogue, occurring at either sunrise or sunset. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! New quest-aware commentary, as well as dialogue for said armor. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Backend script and quest design improvements for Serana Romance 4-9. radiant dialogue option. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - More subtitle fixes, courtesy of GuerillaTech. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. In a future update, this will be re-implemented. In later conversations, romance can still be opted out of, as usual. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). When both FG and OStim are installed, OStim takes precedence. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Added in a timer quest that controls relationship variables with Serana. 3. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. Volkihar side coming later. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Even vampires get tired. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. dialogue this mod has, so that it's less spammy. - Shortened triggering distance for the Taarie conversation. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Again, to rectify this just stand still or move in her direction. 1.) - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - 10 brand-new custom conversations, tied to specific character names! This change was done to make sure everything was better paced. Also deleted the irrelevant GV that wasn't being used. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. She will say yes or no depending on whether she's good with it or not. - Added optional DX Crimson Blood Armor patch. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. Too much was cut that some parts of the conversation didn't make any sense. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. LL version still to come. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Serana will no longer compliment your skills when she is in a dungeon. - Added a follow-up line to College of Winterhold commentary. Due to limited voice lines though, (even spliced) I can only do so much. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! One of the most expansive updates for SDA to date. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - The romance quests can be experienced regardless of which side you choose in Dawnguard. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. If you have more questions or would like to know more, please visit my website! Serana will only give gifts within towns/cities. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Alduin bug was fixed previously but delayed. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. (Full release TBD on Apple Music/Spotify/other streaming services). - Implementation of optional Amorous Adventures patch. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. No more square font issue with a lot of lines. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Spell Enabling/Disabling voiced responses. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - New wait dialogue. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - Patch update by Noodle Bowl. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Fixed some backend problems with the SDA Injured Dialogue. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Disabled two Laura Bailey combat lines that were already revoiced. larry murphy obituary, companies like brick and batten, ,